![]() Utils - It has the Shaders menu (used for changing the environment), Flame Forge tool for creating your own flames and a Flame Browser for looking at already existing ones, Mod Maker (obviously made for creating mods), Scripts section for loading pre-installed and user-created scripts and Sound settings (used for turning on/off specific sounds). You can also use the "Ctrl + M" hotkey to open this menu. ![]() Mods - You can choose any mod from here and load it in SinglePlayer or MultiPlayer (if you're a room operator). You can see the advanced graphics settings by pushing the "Advanced" button (for example, you can enable everything except flames or hairs). Options - Sound volume, graphics settings, etc. Setup - General settings menu, as shown below: Torishop - (ingame version of forum Torishop ) It allows you to purchase items without entering the forum (however, you will still need to use it to activate purchased items). "Challenge Uke" - A mode where you will have to face Uke. "Advanced Training" - For more advanced moves. "Basic Training" - Where you have to finish a replay. ![]() You can also create your own room by clicking the "Create" button in the bottom right corner.įight School - After clicking it you'll be offered to choose between 4 training modes which each player has to go through after registration: "Toribash tutorial" - Main guide on moving your Tori and game interface. MultiPlayer - When you click it you'll see a list of game rooms which are available for playing online. This is a place for you to test out new (or polish old) moves, create your own replays, or just play around with joints. I will assume that this step has already been taken and that's why we'll move along to the main menu. Pretty snappy, alternativley you may wish to extend the right knee to prevent yourself from falling backwards if the opponent adds pressure.After you launch Toribash for the first time you'll be asked to log into your account (or register if you don't have any yet). Granted this may not always work, though you may instead rip the opponents arm off as opposed to their head, but if they hold all to begin with its a insta decap. If your opponent holds all on the firt turn then by the start of the second they will be directly beneath you with very few options for recovery. Cont right elbow+wrist and open the right hand for a grab.Ī very effective method of DQ, alternativley you can reverse the list in order to spin the opponent right as opposed to left, mix it up. This move is designed to DQ the opponent within 1-2 turns and can be rather difficult to counter if not experienced in recovery. Note this will give you some hangtime, which isnt always desirable, but if the kicks land it wont make a difference. Something of a spring loaded kick which seems to be followed by a right backhand if left 2 more turns as is. This kicks the living ♥♥♥♥♥ out of the enemy and sends them waaaay back, in many cases they simply split in half.Ī rather devestating move if it connects. (Optional) extend left hip, but may also require you to cont right glute to prevent you from turnin 180 degrees. *Devils kick* Mainly WUSHU but very flexible.Įveryone has seen of felt this opener at some stage, its very hard to avoid and is a great way to destry opponents whom like to take no moves on the first turn (high chance of dissmembering the opponent). You can see the potential for a right kick followup if you simply reverse the body rotation, try it out if the option is there to land it. For twinsword the initial move will always stab the opponent, but if they dont move in the first turn it will only ♥♥♥♥♥ them, second turn will cut them in half.īegins with a fake dive and turns into a hard left kick to the face in most cases. ![]() If pulled off correctly youll be ahead in points and the game will run out of time before the opponent finally lands. Typically the uppercut is followed by the kick, extended or relaxed, which throws the player even higher beyond the initial lift. Relax right knee (or extend if the opponent is slightly out of reach) (For Twin Swords - Contract right wrist)Ĭontact with a high kick at this point will throw the enemy up, if you are in good position you can end another turn as is which will continue to lift the other player, alternatively: *Uppercut/spinkick extended opener* Excellent for ejecting players who open with medium/high kicks/dives. Note: Nothing is certain, there is a counter for everything so dont expect to win or loose, just show some style and have fun. Heres a list of some moves ive created and some community shared (tweakable) ![]()
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